A game where you return to your home country after a trip overseas.
Role: Writer, Narrative Designer, Programmer
Context: Worked in articy:draft to plot the game's conversation branches. Utilized Unity's Cinemachine and Timeline libraries to develop cinematic scenes on a short deadline. Independently designed, developed, and published.
Length: 20-30 minutes
A co-op roguelike game set in the 1920's noir/mob era, with a supernatural twist. Currently in development!
Role: Cinematic Director & Writer
Context: Worked alongside another writer to design and develop an extensive world and deep characters. Directed and created an introductory cutscene for the first boss, Chaz Valero.
Length: 5 - 10 Minute Gameplay Demo
A game where you must make your king laugh, or else...
Role: Writer, Game Designer
Context: Worked alongside a team to create a game for the 2024 GGJ, following the theme of "Make Me Laugh" on a strict 48 hour deadline. Worked collaboratively alongside a large team of writers. Designed 20 unique Jesters with varying backstories and unique dialogue for each joke evaluation, writing in varying tones and styles.
Length: 5-10 minutes
A game where you manage an adventurers guild. You can play this game in-browser, through itch.io.
Role: Writing & Scenario Design
Context: Wrote 50+ quest scenarios. Designed, and scripted the intro/tutorial. Developed 15 pages of dialogue, 10 pages of supplementary narrative letters. Led production on the project, managing a team of 6 people through weekly meetings and scrum sessions.
Length: 10-15 minutes
A horror game where you attempt to banish an anomaly.
Role: Narrative and Audio Design.
Context: Designed, programmed, and implemented the "datastream" system as a supplemental narrative component for the game. Designed a dynamic "objectives" system to assist with guiding the player. Worked collaboratively with the design and programming teams to ensure an immersive narrative experience.
Length: 10-15 minutes
A short game about growing.
Role: Writer, Game Designer
Context: Designed, programmed and written in a 3 day period for the GMTK Game Jam 2024. Worked at a quick pace to iterate upon the gameplay to ensure a quality game experience.
Length: 10-15 minutes
A game about delivering packages fast!
Role: Programmer, Game Designer
Context: My first non-narrative focused gamed, where I solely focused on programming and design work. Created alongside an artist as their first game project, this game breaks many conventions set by my previous projects.
Length: 5 - 10 Minute Gameplay Demo