A review of the narrative and storytelling tools utilized in the game PARANORMASIGHT: The Seven Mysteries of Honjo.
This paper won Gold in the 2024 GDC Game Narrative Review Competition. Written with an analytical eye for detail, dissecting the positive and negative Narrative Design choices made.
Length: 12 Pages
Below are several writing samples, each relating to or completed for games. Click one of the underlined links to view the PDF.
Scriptwriting Sample (Sindicate) - A short script for an introductory cutscene for a supernatural mafia-inspired game. Focused on establishing several recurring characters and important antagonists, and introducing the supernatural premise to the player. Darker tone. 3 Pages.
Scriptwriting Sample (Dead on Arrival) - An audio log script written for the ‘Dead on Arrival’ space horror game. Written based off of a previous writer’s world-building work, with an emphasis on establishing the comedic-dark style of the game. Sci-fi dystopian tone. 2 Pages.
Scriptwriting Sample (College App Roadmap Game) - A dialogue script for a College App game, developed for a client in the education sector. Written with an emphasis on conveying an education tone, and setting up the ‘road trip’ premise of the game. 2 Pages.
Narrative Character Mockup Sample - A narrative character document for an unofficial (original) character for the game ‘Genshin Impact’. Features a character story, information on aesthetic inspirations, information on potential attacks and skills, and various barks/voicelines. 7 Pages.
Below are several creative writing samples, of varying writing genres and styles. Click one of the underlined links to view the PDF.
Playwriting Sample (Absolution) - A long-form play written in standard format, with a branching narrative and multiple endings. Emphasis on rising tension and character conflict. Drafted and revised collaboratively within a several month long period. 76 Pages.
Screenwriting Sample (Curtain Call) - A character-focused feature screenplay written using industry-standard screenplay format. Emphasis on character reflection and persona exploration. Drafted and revised collaboratively within a several month long period. 18 Pages.
Character Conflict Sample (Reunion) - An interpersonal-conflict focused short story, written with an emphasis on dialogue. 5 Pages.
Character Study Sample (A Round of Tennis) - A short story focused on an established character from the Danganronpa franchise, Ryoma Hoshi. Intended to highlight an overlooked and underrated character, and add more depth to his role in the main story of the game. 3 Pages.