A game where you manage a fledgling guild for adventurers, sending them on quests and reaping the rewards. Navigate your adventurers through the dangerous fantasy world and bring glory to your guild!
One of the first projects I worked on, with a team of 6 people over the course of 2 months.
Managed a team of 6 people from conception to publication.
Utilized Jira and Trello to track progress through weekly sprints.
Drafted and developed a medieval fantasy world.
Wrote over 70 quest scenarios for the player to send their guild members on.
Created 8 unique adventurers, with 2 story quests each.
This project began in Fall of 2022, with the initial game design created by me being chosen by the group to pursue as the semester project. I managed production, scheduling meetings and assigning weekly tasks during each sprint.
The first few weeks of the project went smoothly, however we soon struggled with a lack of an artist. I contacted an outside artist for assistance, and I also implemented some of my own artwork as placeholder art (although this ultimately made it into the game due to a lack of time to remake them).
On the narrative side, I began by creating several quests for testing the assignment mechanics. I also started drafting the world and setting backstory, to give myself a better idea of what style of quests might be common for the player to see.
As the project continued, I worked on the conception of several adventurer characters, and began to draft unique quests that each adventurer would grant the player upon being hired. I tried to ensure that there was a fair mix of adventurers in terms of archetypes and personalities.